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SMITE: Conquest Season 10 Season of Souls

Shots of the SMITE Season 10 map variation used for "Season of Souls"
We wanted the map to feel dark and desolate, like the underworld was leaking out into the Conquest map. This was meant to emulate the upcoming new god Charon and provide some interesting visual and gameplay elements tied into his release. The biggest changes, other than the obvious adjustments to lighting and the skybox, were adding skeletons, floating soul effects, and a lot of melty candles

I took on lighting duties for the map and built upon a foundation from https://www.artstation.com/christiandavis and https://www.artstation.com/ayayron We don't often get to do a nighttime map so it's always fun to really push the contrasting pops of light and color against the darkness. We started from a darker base with the main light tinted blue to try and sell the illusion of night time without going too dark in actual value. After that a lot of work was done to push large areas of object source lighting off a variety of props like candles and lanterns to fill out the darker areas of the map and provide interesting pops of color and value to lead the player.

Besides lighting I got to sculpt out a modular kit of skeleton bits (from the torso up only) for us to use to create a variety of posed skeletons throughout the map to really drive home the "realm of the dead" angle.

I also helped out with set dressing to a degree especially where it pertained to lighting, like placing additional candles, lanterns and skeletons and what not to drive/inform the lights we wanted and vice versa.

As always SMITE maps are a collaboration here's other folks that worked on this map
https://www.artstation.com/omedak
https://www.artstation.com/battleyak
https://www.artstation.com/ersh777
https://www.artstation.com/artoframon
https://www.artstation.com/ayayron