Shots of the SMITE Season 10 map variation used for "Season of Hope"
We wanted the map to feel very vibrant bright and "hopeful" to fit the vibe of the event. We leaned into themes of water and bright colors to emulate the rainbows and healing rain associated with the god Ix Chel who released alongside the map.
I took on lighting duties for the map and built upon a foundation from https://www.artstation.com/christiandavis and https://www.artstation.com/ayayron We aimed for a sunset type lighting scenario which allowed for us to push strong pink and purple hues into the main directional light. We also pushed a heavy shadow across the Chaos side of the map so that we could play more with object source lighting. The transitional nature of the lighting would also help us transition towards the night time lighting of the following season.
Besides lighting I put together the material variant for the glowing trees. Original tree by https://www.artstation.com/luizatanaka I just modified the textures and added glow masks and material nodes to allow for the intermittent glow and the variable color/brightness within the glow.
I also helped out with set dressing to a degree especially where it pertained to lighting, like placing additional glowing plants and what not to drive/inform the lights we wanted and vice versa.
As always SMITE maps are a collaboration here's other folks that worked on this map
https://www.artstation.com/omedak
https://www.artstation.com/battleyak
https://www.artstation.com/ersh777
https://www.artstation.com/artoframon
https://www.artstation.com/ayayron