Ascension Peak map for Paladins Champions of the Realm. I had the job of working on some of the more indepth shaders we used to get gradients, and moss on the rocks while keeping a consistent look between tiling rock and sculpted tangent baked rocks. I also worked on the shader for the jade statues (the textures were a combination of outsourcing and additional painting by Andrew Trabbold). I modeled out several rock formations, handled the skybox models and the cloud layer that everything sits in and some of the kismet set-up for the skywhales.
Majority of textures: https://www.artstation.com/trabbold
Modeling and Prop Textures:
Tian Chen
https://www.artstation.com/esanany
https://www.artstation.com/gforgannon
https://www.artstation.com/anthonygxok
https://www.artstation.com/gorillagills
https://www.artstation.com/samslover
Lighting: https://www.artstation.com/jcri
Paladins - New Map - Ascension Peak