Lots to do and little time to do it in! Our team really pulled out all the stops with this map! I was responsible for modeling most of the floor/platform meshes as well as some of the arena architecture. I also got the pleasure of sculpting the entrance skull, crystal pillars and the dragon head braziers that doubled as our death stamp for this patch.
Initial BSP Kit Andrew Yoder - https://twitter.com/Mclogenog
Art direction and concepts - ThunderBrush: https://www.artstation.com/thunderbrush
Concept art - Gabi Overberg: https://www.artstation.com/halogxn
Lighting - Jonathan Criner: https://www.artstation.com/jcri
Trim texture / tiling textures - Andrew Trabbold: https://www.artstation.com/trabbold
FX - Rollin Hafner
Environment art - Gannon Jaspering: https://www.artstation.com/gforgannon
Environment art - Norma Martinez https://www.artstation.com/esanany
Technical support and Mentoring - Justin Miller https://www.artstation.com/millah