My third assignment for Ashleigh Warner's class on CGMA "Creating Stylized Game Assets" ( https://www.cgmasteracademy.com/courses/143-creating-stylized-game-assets)
https://www.artstation.com/ashdoodles
The assignment was to create a stylized sci-fi prop, preferably with a specific game/style in mind. We had a week to come up with an idea and concept it out and another week to execute in 3D and finish the asset.
I wanted to make something that would fit into the Wildstar universe and came up with this "The Protostar Auto-Wardrobe". It's a goofy take on a location where a player could swap outfits or customize appearances.
The player would select an outfit at the wardrobe screen, then stand inside the circular chamber and press the red button. At that point the robot hand would pull the shower curtain closed and "gently" dress the character in the chosen clothing, with plenty of cartoon dust/smoke and sound effect bubbles. Finally the hand would throw open the curtain to reveal the character dressed in their new outfit.
Everything is packed onto a single 2048, but could probably reduced by breaking up some assets into their own individual textures sheets of 1024 or 512. But I wanted to push the limits of what I was packing under the assumption that this asset would be placed on it's own in various locations and needed a fairly self contained texture set.