Rework of the old "Paladins: Champions of the Realm" level "Frog Isle" The architecture models stayed largely the same with only a few areas getting an overhaul. I sculpted new rocks, statues and plants for the rework. I got to control this rework from start to finish and brought some much needed contrast and vibrancy into the level and to add several more frogs. I got to apply my master material library built during the previous map "Bazaar". And I got to use Substance Designer a bit to create some simple stylized grass quickly and efficiently.
Tiling Textures support:
https://www.artstation.com/trabbold
Golden Frog Wall Mural
https://www.artstation.com/deebee
Mid Frog Concept and Tree Model:
https://www.artstation.com/Fragbits (Mid Frog)
Palm Tree Model:
https://www.artstation.com/gforgannon
Additional Concepts:
https://www.artstation.com/xiaopengshen (Back Wall)
https://www.artstation.com/csammart (Pillar Frog)
https://www.artstation.com/drawmaevedraw (Point Frog)
Paladins - NEW Frog Isle Map